If you’re anything like me, you will do literally every quest you can before forced to continue on the main quest line, which means a lot of your quests end up being completed out of the order envisioned by devs. The National Guard training yard is a location in the Commonwealth. - There should be two Settlers at Greentop Nursery; talk to one of ‘em and he’ll ask about the Minutemen. (Again, Password is needed.) Sarasota, Manatee and Charlotte counties. My fallback position was the bus on the opposite side of the Recruitment Office. The Sole Survivor can receive a quest to help Greentop Nursery from Preston Garvey or can receive the quest automatically upon entering the site for the first time, where an unnamed settlerwill ask the Sole Survivor for help. Submit. Be careful, as there will. I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. Tokyo Ghoul √A Season 2 Finale Episode 12 東京喰種-トーキョーグール Anime Review - SYMBOLIC TRASH?!? Close. The death of the settlement leader will result in the quest failing. Archived. Part 19 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by ifreemz. Tutorials, hints, lets plays, walkthroughs, guides, and more. reward Powered by. Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. I also found T-60 power armour in that containment cage at the same level. If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. There are still ghouls, all I do is show up and the quest automatically fails. Fallout 4 quest Ghoul problem at greentop nursery. Talk to the settlers at , Report your success to settlers at . Quest animation Fallout 4 video walkthrough guide. Yay! You have. Ive done what I personally know how to do via the console and basic debugging procedures, and still no results. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. - Once the Glowing One is dead, feel free to continue exploring. This building is the National Guard Armory; it’s closed by a Master lock. After this quest is completed, Greentop Nursery will become a settlement. - There are two other items of note on the grounds. Fallout 3. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Settlements asking for help 2.2 Possible ghoul-infested locations 3 Quest stages 4 Companion reactions 5 Notes 6 Bugs After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to … 0. Go to the marker and clear the area out. (Again, Password is needed.) Ignore them and go into the door on your left. "r, if you have the Password, you can walk right through. Either find cover to fight it or get out of there as quickly as possible. Unmarked enemies do not need to be killed to complete the quest. I don't think the missions are infinite. This trait is shared with the other settlement-related quests. To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. That would then unlock Greentop Nursery as a settlement. This will put the National Guard Training Yard location on your map, to the southeast. Pop back to Greentop Nursery and speak to the Settler to get your reward. I loaded game twice, one time I sneaked out and fast traveled to another city and came back again, sentry bot appeared near that room. I heard a broadcast over Radio Freedom that Greentop Nursery needs help. A straightforward quest. Now that I've helped , I need to let Preston know the good news. GreenskinsKidnappingRaider Troubles Alternatively, the quest may be obtained directly from a settler even if the Sole Survivor has not joined the Minutemen (this occurs more frequently at unowned settlements). - All done! Posted by 1 year ago. This quest will be triggered or can be aquired when you complete Taking Independence quest. Stay off the roads and you should have no troubles at all. Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. I need to find them, and make sure they'll never be a threat to anyone else again. Register! Ghoul Problem at Greentop Nursery Minutmen Quest. Radiant settlement Simple enough. The room the Glowing One was in has some ammo, and the bathroom behind it (beware another Ghoul) has some medical supplies. Come out running from the armory and make a right. Completed the “The Lost Patrol” mission, but can’t hand it in to Paladin Danse because he is now a companion. - There’s a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. Good luck, - To trigger this quest you need to get deep enough into the Minutemen quest line that Preston starts to hand out assignments. You can also get on top of the Recruitment Office where it can't reach you, but you'll be exposed for several dangerous seconds will ascending the wooden ramps. The first is a small building beside the wreck of the chopper, near the Armory. Not a difficult place to enter anymore. 00186642 - There’s an adjacent room from the entrance with a terminal you can hack - or, if you have the Password, you can walk right through. Get behind the wall before engaging it, ‘cause there’s a Turret on a nearby building to your left that will open fire. You’re quite likely to come across. - Stairs at the end of the hall lead to the second floor. I've probably done 20 for sanctuary hills and Abernathy farm. Kind of like maintenance missions. Location: Top right corner of map. - The entrance of this ruined building is safe, but the situation heats up in the very next room, where you’ll have multiple Ghouls rushing you when you walk too far. BTW... the sentry bot was waiting for me outside the door too....combat shotgun...all eight rounds...everyone inside is dead....all ghouls and glowing one...map says "cleared" but can't complete the quest...not sure what I missed. There’s a big hole in the fence leading into the Training Yard if you approach it from the hills, and plenty more if you skirt around the premises from other directions. The quest walkthrough below is an example of one of the many "Ghoul Problem" quests you'll get from random settlers in one of your random workshops or settlements. At the very least you should blow its legs to hell, making for an easier kill. I came through at about level 24, and found T-60 power armour with no fusion cell in the armoury. Mind the active Frag Mines by the door, and the Turret above the entrance. Greentop Nursery was a house with a large greenhouse on the outskirts of Scarica Malden. given by Posted by 1 year ago. Ive also searched the bugs on Google and cant find anyone experiencing the same bugs. The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement. Ghoul Problem at Greentop Nursery is an Quest in Fallout 4. If you’ve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. They should no longer be a threat to anyone. Preston GarveyRadio FreedomA local settler This quest will only be given for settlements with a population of at least 1. I heard a broadcast over Radio Freedom that needs help. Tutorials, hints, lets plays, walkthroughs, guides, and more. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. Let’s check this place out first. Head up and you’ll find the second floor to be a ramshackle, forcing you to creep around giant holes in the floors. This situation needs to be resolved. 200+ XP~100 capsA new settlement This can also be accomplished by doing, The Warwick homestead example can be resolved by building stairs into the cistern and a. Shoot its legs out or just throw an explosive for an easier kill. ... Ghoul problem at greentop nursery bug. It popped up the first time I went out and murdered me almost immediately. If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise. Enter and close the door. Fallout 4 video walkthrough guide. Im doing this Q to kill all ghoul but after killed all ghoul, this quest still not complete. Report your success to the leader of the settlement. Their attacks also deal Radiation damage. Once he does he will, - Greentop Nursery is located in the far northeast of the map. ... talk to one of the Settlers and she'll give you a radiant quest, one of which may be "Ghoul Problem at Greentop Nursery", which will lead you to the National Guard Training Yard. It’s worth getting in here…. Which is the command that make Q completed ? Important Items in This Area Eddie Winter Holotape 2 Grognak the Barbarian Massachusetts Surgical… form id There are several feral ghouls in the main hallway. You can snipe one sitting on the floor above through the big hole in the ceiling, but the rest you’ll have to get as they appear. Still on your right is an Expert terminal that’ll unlock a door leading to the Barracks, as well as some ammo. Thanks. The objective is simply talking to the marked settler to start the quest, heading to the marked location and … I am level 65, main story complete, all settlements unlocked, relationship with Preston maxed. Games copyright their respective owners. Guess it gets upgraded based on level, then, 'cause I came here around level 14. I need to speak with someone there who can give me more details on the trouble they're having. 1:37. 0. Why wouldn't you include how to get the password in the article? Ghoul Problem at Greentop Nursery. This video is gameplay of the Ghoul Problem at Greentop Nursery quest in Fallout 4. Move slowly and you can V.A.T.S. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. I was able to take out the leader of the Feral Ghoul pack. Straight ahead and, - Back to the main room. To complete the objective, the Sole Survivor must travel to the ghoul hideout and eliminate the marked feral ghoul. - Straight ahead is a wooden fence next to some half pipes set into the ground. Walkthrough. Apr 30, 2017 - In this Fallout 4 survival mode let's play with Nikita the Assassin stumble across Greentop Nursery. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log. Up top you’ll find a Turret, and beside it some ammo in a box. Ghoul problem at greentop nursery bug. It is located to the East of the Old Gullet Sinkhole, and just West of I did this at level 12. There’s a building here that you can climb onto via wooden walkways. I guess it is true for everyone that the sentry bot will show up once you unlocked the securities inside. This will open Greentop as a settlement you can manipulate according to your benevolent whims. location Load more. Finish the Fallout 4:Ghoul Problem at Somerville Place to get access to the Workshop. I'll just put 'Power Armor'. & :RE. I'm not sure how you can fail this quest - unless it has something to do with the settlers being killed by the Ghouls because you took too long, or something. Please read the whole article before getting mad next time. Clearing Way for Greentop Nursery Taking Point: Starlight Drive-in The Sight Raider Troubles at Oberland Station Kidnapping at County Crossing Greenskins Abernathy Farm: Retribution Ghoul Problem at Nordhagen Beach Rogue Courser Resettle Refugees Out of Fire https://fallout.fandom.com/wiki/Ghoul_Problem?oldid=3343546. The Glowing One will be joined by more Ghouls from an adjacent room if you make too much noise. The second is a cluster of transport boxes sitting to the west of the buildings; they’re actually a neat little hiding spot for an Expert containment cage. A pack of ferals are threatening an allied settlement. The only non-cheating method of completing the quest if waiting doesn't work would be to outright murder the current settlers and forcefully take over the settlement workshop. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days. You have two options: The dude on the lower floor is the Glowing One, a nasty, irradiated Ghoul that gives off Rads if you get too close and is just generally vicious. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. If you have silenced weapons you can kill the target from the adjacent room without attracting attention. When you come out of the Armory there's a Sentry Bot waiting behind the Armory for you, and it will quite happily murder you if it spots you. Like most workshops, it doesn't have its own Water source so you have to build multiple water pumps here. "And if you don't have the password? I've had the same problem as you though, I killed that ghoul (he's marked with a quest flag) yet the quest did not complete, even after killing every ghoul in the school and vicinity. He always has a new one when I report back to him. - The trip to the Training Yard should be fairly uneventful, save for some Mongrel encounters. Draw these guys out into the hall and turn it into a shooting gallery. There’s a trunk with tons of ammo in it back here, a Novice locked tool case with assorted goodies, and Weapons / Armor Workbenches. Ghoul Problem Ghoul Problem at Greentop Nursery Information Objectives. Also had the sentry bot attack on exit. Gilbertjeffreys49. Fallout 4 Minutemen radiant quest Expand to show. Belépés Áruház Főoldal … Aug 10, 2017: Fallout 4 Game of the Year Edition Releases This September: Feb 20, 2017: Bethesda's Upcoming Games 'Bigger Than Anything' Studio Has Worked on … Bug with radiant quest: clear ghouls at location x - posted in Fallout 4 Technical Support: So I got a radiant quest from Preston to help the settlers at Greentop Nursery with a ghoul problem, which started a radiant quest to kill all the ghouls at the National Guard Training Yard. Pick off sentry bot through the windows. A nearby pack of Feral Ghouls has been terrorizing . Greentop Nursery. Use a laser rifle. After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. 15:01. - Go down the stairs on your left. Raider Troubles at Greentop Nursery. Another Preston quest and a farm protect quest. Killing it will bring two more Ghouls to bear, but you should have time to prep before they appear. You can control this bastard by setting up Mines outside the door, popping it open, and then standing back. Just stumbled into a quest bug with - One note of warning! And to broomstick--ghoul/raider missions have a time limit, just like the help defene missions. You will see a small bunker before the downed copter. Welcome to Polygon's guide to Fallout 4. I just got "ghoul problem at greentop nursery" for the third time, so it like the BoS missions where they just keep giving them to you? There’s a hole in the floor (along with some medical supplies in the corner of the room) that leads to the lower floor, and the room with your target. I keep failing this quest the moment I come near the building. Fallout Wiki is a FANDOM Games Community. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. xx; xx; xx; xx; Walkthrough. Notes. Inside is a suit of. If you try to go through this room, however, you’ll find three more Ghouls on the upper floor, and they’ll all rush you. With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps, as well as ownership of the settlement (if it was not already owned). To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Take your favorite fandoms with you and never miss a beat. I need to speak with someone there who can give me more details on the trouble they're having. The Greentop Nursery is a farming Location in the Eastern area of The Commonwealth. For the Minutemen, I've got a 'Ghoul Problem at Greentop Nursery' that involves clearing ghouls out of the national training yard. First, however, there's another place to knock off the map. Greentop Nursery was a house with a large greenhouse on the outskirts of Malden. This area has a lot of farming space both inside and outside the nursery. Thanks, guys. The other time, the bot just showed in my face when I went out of the room. I just got "ghoul problem at greentop nursery" for the third time, so it like the BoS missions where they just keep giving them to you? There’s a box inside with some unremarkable items - and it’s guarded by a Frag Mine that’s sitting right outside the door. Be careful. Halieedwardsvvh. Fallout 4 created by Bethesda Game Studios. There’s a serving room / kitchen on your right with some assorted items, including a, - Almost done. Didn't know that could happen, and this is just theorizing anyway, but how long did you wait before heading off to help them? Related quests ArrPeeGeeZ copyright 2016 by Matt Bird. Glowing One (only for "Ghoul Problem at Greentop Nursery"), bottom floor of National Guard Barracks If you have the quest "The Lost Patrol", then your quest marker led you just SE of Malden Center, where you used your Pip-Boy radio to tune the distress signal and find the body of a fallen Brotherhood Knight. xx; xx; Join the page discussion Tired of anon posting? Greentop Nursery. Anyone know how to solve this? After returning to the location and killing all ghouls inside and out (including the ghouls in the bunker with the power armor craft station), the mission remains incomplete. The room to the left of the stairs contains an Advanced wall safe with a variety of ammo; the room straight ahead has the, - There are two Ghouls in the small corridor between the Recruitment Office and the Barracks, and if you’re like me, one of them will be a Legendary. I need to return to and let them know they're safe. The location for this one is farther east than we have gone so far in the game. There's a School Announcements holotape on the table and behind the desk ghoul problem at green top nursery hacking software is an Expert download Safe. Submit Submit Close. ... Ghoul Problem At Nordhagen Beach. – Ted Jan 15 '16 at 20:09 The path splits here. There’s another Turret on the opposite side of the same building. The nearby house is large enough to accommodate several Beds at once. Return to Preston to finalize the quest and get your experience. He’ll talk about problems with Ghouls; agree to help. I did include it. Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. This video is gameplay of the Ghoul Problem at Greentop Nursery quest in Fallout 4. On your immediate right is a bathroom with some medical supplies. Problem is I have been in that area already which I think has messed it up as it is asking me to clear the ghouls in the yard area itself, which is protected by a master level terminal. If you can’t break in this way, you can find a method to unlock it later. There is only one ghoul you have to kill to complete the quest, the Glowing One in the central room of the 2nd floor. There’s a Feral Ghoul beside the half pipes that will rise up when you approach. Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. We’ll start from the north, where you can see monkey bars. Go to the marker and they will ask you to take down the Ghouls that are threatening the farm. Fallout 3 Feral Ghouls. 0:29. editor id Fallout 4 bug Help - posted in Fallout 4 Technical Support: So, Im experiencing two pretty debilitating bugs in Fallout 4 right now, and Im wondering if anyone here might be able to help. Whatever shape your journey takes, we're happy to … all of them quite easily. - This room branches in multiple directions. The Sole Survivor is informed that an allied settlement is having trouble with some feral ghouls, and is asked to help the settlement deal with them. Skulking about in Fallout 4's National Guard Barracks. Part 07 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by luke1618. - Once you’ve gotten rid of present threats, check the back room. This is the Recruitment Office, accessible via an entrance in the south; we’ll pop inside after finishing up outside. Check out Ro-Ghoul Hack. Not a fan of that bastard. MinRecruit07 You’ll see some stairs on your left. Good to know. Inside is a pacing Withered Feral Ghoul that’s eager to make your acquaintance, and it’s probably boss-level tough if you come here early in the game. Venice Christian is an independent, Christian school with students representing more than 35 different area churches. 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